COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Visual Programming II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MBP 207
Fall
2
2
3
5
Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to provide students the fundementals of visual programming concepts and implementations to make them capable of developing user-interfaced software applications.
Learning Outcomes The students who succeeded in this course;
  • Will be able to have extensive knowledge about object-oriented software development processes
  • Will be able to have knowledge of visual programming in C# programming language
  • Will be able to understand the use and properties of program development environments
  • Will be able to comprehend usages of components of visual programming
Course Description In the content of this course, visual interface design, object-oriented programming and visual development tools including form controls and programming platform will be discussed to gain students technical programming skills.
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Fundementals of Visual Programming Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 1
2 Object-Oriented Programming Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 2
3 C# Programming Language Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 3
4 Form Applications Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 4
5 Form Controls Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 4
6 Form Controls 2 Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 4
7 Form Controls 3 Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 4
8 Midterm
9 Database Applications Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 5
10 Database Applications 2 Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 5
11 Database Applications 3 Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 5
12 Web Applications Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 6
13 Web Controls Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 7
14 Web Controls 2 Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 7
15 Advanced Applications Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). Part 1-7
16 Final
Course Notes/Textbooks

Lecture notes, slides

Algan, S., "Her Yönüyle C#", Pusula Yayıncılık (2003). ISBN: 9789756477175

Suggested Readings/Materials İnternet tabanlı İşitsel ve Görsel Materyaller Visual C#.NET veri tabanı, Nihat Demirci, Yüksel İnan, Palme Yayıncılık, 2005. Her Yönüyle C#, Sefer Algan, Pusula Yayıncılık

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
-
-
Project
1
25
Seminar / Workshop
Oral Exam
Midterm
1
25
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
4
70
Weighting of End-of-Semester Activities on the Final Grade
1
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
16
2
32
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
-
6
Project
1
20
Seminar / Workshop
Oral Exam
Midterms
1
6
Final Exams
1
12
    Total
134

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have basic computer hardware and software knowledge.

X
2

To be able to develop the necessary applications by using internet and network technologies.

X
3

To follow developments in the field to adapt to changing conditions.

X
4

To be able to conduct experiments in the field and analyze the results.

X
5

To be able to use basic programming languages related to the field.

X
6

To be able to design and install a computer system that includes software, hardware, or both, meeting the basic needs of the field.

X
7

To be able to interpret and follow current developments in the field of computer programming.

X
8

To be able to carry professional and ethical responsibility and have awareness of professional ethics in their practices.

X
9

To have basic theoretical and practical knowledge about mathematics, computing and computer science.

10

To be able to follow the information in the field and communicate with colleagues by using English at the general level of European Language Portfolio A2.

11

To be able to direct his/her education to a further level of education

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest